Gambling Tips & Systems
— This Information Is For Entertainment Purposes Only —
Blackjack
Blackjack actually refers to a specific holding (2 cards totaling
21). However, this is also the most common term for the game – also
known as 21.
You are playing against the dealer at all times. Many people feel
that you must play differently depending on where you sit at the
table. This is not true. Players sit in a semi-circle around the
dealer, but no matter where you sit, you are still playing against
the dealer. You owe nothing to the other players – it is your own
money you are risking.
In blackjack, the suits of the cards have no significance. Tens,
Jacks, Queens, and Kings all count 10. An Ace counts as 1 or 11 at
the player’s option. Cards from 2 to 9 are counted at their face
value. Therefore, if you hold a 9 and a 5, you have 14. A nine and an
Ace can be either 10 or 20.
The idea of the game is to get as close to 21 as you can without
going over. You are dealt 2 cards and the dealer is also dealt 2
cards – one always face up, and one face down. You are then given the
option of standing with the cards you have (“stick or sticking”) or
you may hit and be given another card. (“hitting”). You may take as
many cards as you wish to but if you go over 21, you “bust”, and the
dealer wins automatically. The dealer will not take any cards until
all players are through taking their cards. Thus the dealer’s biggest
advantage is here. Any players that bust lose their bet even if the
dealer also goes bust.
If you stay at 21 or under and have a higher total than the
dealer, you win. If both you and the dealer hold cards equaling the
same total, it is a “push” and you stay even (not winning or losing).
If the dealer has a higher total without busting, he wins.
The payoff if you win is even money (one to one). If you get a
“21” or “Blackjack” (21 in 2 cards) you are paid at a rate of 3 to 2
(bet $10 win $15). If the dealer gets blackjack at the same time, you
push and all other players lose.
You may take “insurance” when the dealers first card is an Ace.
After all players and the dealer have 2 cards, he will ask
“insurance?” You may bet another 1/2 of your original bet. Payment is
2 to 1 if the dealer does get blackjack.
At this point, after each player and the dealer has 2 cards, he
will start at the immediate right and see if the player wants a card
(“a hit”). If the answer’s yes, the player scratches the table with
his fingers or cards towards himself. If not, he places his cards
under his bet or makes a negative movement with his hand. Dealers
respond to hand gestures only. If you go over 21 “bust”, you turn
your cards over (face up) and the dealer takes the cards and your
bet. If you stay at 21 or under, the dealer will commence dealing to
the next player.
As previously mentioned, an Ace can be used as a 1 or 11. When
you have say an 8 and a 10, you have a “hard” hand. However, an 8 and
an Ace gives you a “soft” hand. Because you have a soft 19 or a hard
9 if you count the Ace as a one.
The dealer on the other hand does not get these options. When all
players are through, the dealer turns face up his hole card. He must
take a card if he has 16 or less. He must stand (in most casinos) on
a hard or soft 17.
Most players try and guess what the dealer has and look at the
other cards on the table before deciding to hit or stand. Most
players also never win at blackjack.
At this point, you should understand how the game is played. The
following is your best strategy as determined by computer testing.
Always hit when you have 11 or less. Always stand with a hard 17 or
more.
Play this way on a hard hand: When the dealer’s up card is from a
7 to an Ace, draw if you have 12 to 16. When the dealer’s card is 2
to 6, stand on 12 to 16 except when the dealer’s card is 2 or 3, in
which case you would draw.
On a soft hand do the following: Always draw to a soft 12. Stand
on 18 except when the dealer has a 9 or 10 value card. Stand on 19.
In most casinos, you may “double down” (double your bet) after
your first two cards.
On a hard hand: Always double with 11, with 10 except if the
dealer has a 10 or Ace, with 9 against the dealer’s 2 to 6 up card.
On a soft hand: With Ace and 2 to Ace and 7 double against
dealer’s 4, 5, or 6. Also with Ace and 6 against 2 or 3 and Ace and 7
against 3.
Another play is the “splitting” of pairs. If your first two cards
of the deal are the same value, you may split the cards and play two
hands by placing a bet of the same value as your original bet on the
second hand.
Always split Ace-Ace and 8-8. Never split 10-10, 5-5 or 4-4.
Split other pairs only when the dealer’s card is 2 to 6. These rules
may seem complicated and difficult. However, after playing at home,
this basic strategy will require no concentration.
Counting The Cards In Blackjack 21 (For Entertainment Use Only! Illegal in some jurisdictions and states.)
After you have become comfortable with the basic strategy, you
may be able to shift the odds into your favor. Although counting
cards is illegal in some places, simple methods of advanced strategy
can be easily employed.
When a number (greater than the average) of 10’s have been used,
more 5 value cards are present and this is an advantage to the
dealer. If more 5 value cards have been used, the advantage is in
your favor (a slightly larger bet may be in order).
Here Is A Method For Counting High + Low Cards…
Whenever a card value of 2 to 6 appears count +1. Cards 7, 8, 9,
count 0. Count -1 for 10’s and Aces.
In this manner, there are 5 low cards (+1) and 5 high (-1) cards.
If at any time the number obtained is say +5 or more, it is to your
advantage to raise your bet. If very few low cards are left, it may
even make sense to stand on 15 or 16 against dealer’s high card.
CRAPS
Getting Started
The game of Craps is considered America’s most popular gambling
game. Because the craps table uses unfamiliar language, it is often
considered very complicated. However, after learning the terminology,
it is in reality, quite easy. In the middle of the Craps table are
what is known as proposition bets. This includes all one roll
proposition bets. The house has as advantage in these bets of from
2.77% on the “field” to 16.67% on any 2 or 12. For this reason, we
will not be going into detail on any of these bets. If you want to
win consistently, you want to stay away from these bets.
You may stand at either end of the table, as both sides contain
exactly the same bets. If you were the first player at the table you
would stand at one end of the long table and the stickman would let
you pick a pair of dice. You, being the “shooter”, would have to bet
on either the pass line or the don’t pass. The first roll of the dice
is called the “come-out” roll.
Pass Line Bet
If the dice thrown on the come-out roll total 7 or 11, (a
natural) you win and are paid 1 to 1. (You would then bet and roll
another come-out.) If the dice thrown total 2, 3 or 12 (a crap) you
lose. (The dice would then go to the next player for another come-out
roll.)
If the dice thrown total 4, 5, 6, 8, 9 or 10, then the total
becomes the “point’. You are more likely to win than lose on the
come-out roll. However once the point is made, the odds turn against
you. Now, if 7 comes up on the dice, you lose the bet you made at the
beginning. If the point comes up, you win.
Pass Bet Rules
Come-out roll: Natural 7 or 11 you win. – Crap 2, 3 or 12, you
lose. Points: 4, 5, 6, 8, 9, 10. Points rolls: Point you win. – 7 you
lose.
Don’t Pass Bet
If the dice thrown on the come-out roll total 7 or 11, you lose.
– 2 and 3 win and on 12 you ‘push’. (Push is neither winning or
losing.)
If the dice come up 4, 5, 6, 8, 9 or 10, as before, this becomes
the point. After this, if 7 comes up first, you win. To lose, the
point must come up.
Don’t Pass Rules
Come-out roll: Natural 7 or 11 you lose. – Crap 2 or 3 you win. –
Crap 12 push. Points: 4, 5, 6, 8, 9, 10. Point rolls: Point you lose.
– 7 you win.
Come Bet
After a point has been made, you may place a bet in the space
marked come. This has almost the same rules as pass. 7 or 11 win,
crap 2, 3 or 12 lose. When a new point is established the bet is
moved to the appropriate box above the come space. Then the bet wins
if the point appears or loses if 7 appears first. Payment again is 1
to 1.
Don’t Come Bet
After a point has been made you may place a bet in the space
marked don’t. This has almost he same rules as don’t pass. 7 or 11
lose, crap 2 or 3 win. 12 is a push. When one of the point numbers
comes up, the bet is moved to the appropriate box. Now you want 7 to
come up before your don’t come point number. After what you’ve read
so far is properly understood, you can “lay the odds”. A bet not even
on the Craps table.
Let’s say you have made a pass line bet and point 5 has been
established. You may now bet a like amount by placing it behind your
pass line bet. This means at “odds bet” on 5. If 7 turns up before 5,
you lose both bets. If 5 turns up before 7, you win both bets.
On a come point the bet is the same. You identify the point to
the dealer saying for example “odds on 5”. He will then place your
bet on top of your come bet.
If the come-out roll intervenes this, the odds bet is off unless
you specified to the dealer that your wages “work” on the come-out
roll.
Odds Pay Off (By exact odds.)
Point 4 or 10 – 6 to 3 5 or 9 – 6 to 4 6 or 8 – 6 to 5
To maximize the odds, you should bet 3 units of the table minimum
so you may always get full odds.
Pass + Come Don’t Pass + Don’t Come Point Payoff Bet Payoff 4 or
10 2 to 1 6 units 3 to 6 5 or 9 3 to 2 6 units 4 to 6 6 or 8 6 to 5 6
units 5 to 6
In this way, if the point is 5 or 9, you may be full 6 units
(more than the original bet) instead of the actual odds of 4.5 to 3.
Work on your game and begin this way: Bet only on the pass line.
When you have learned the game well enough, bet full odds on the
point rolls. Then make come bets and bet full odds on point rolls.
(You can at this point bet don’t pass or don’t come with full odds.)
Keno Information
In truth, keno is a game which provides some of the worst odds of
winning of any form of gambling. The lure of keno is that for a mere
bet of $1.00 you could win a million dollars or more…
Playing anymore than a spot six or spot seven in keno means
you’ve lost touch with reality and are off with the fairies
somewhere. The only reason to play a ticket bigger than a spot six or
spot seven is if you’re playing a good system and profiting from
minor prizes.
The best value in keno are spots three, four and five. The
gentleman who supplied the above testimonial was playing a spot four
keno system for $3.00 a ticket. Playing smaller spots and multiplying
your win is the clever way to play keno.
Here are some keno facts for you:
One number selectedOdds against winning
3-1
Payout
2-1
Two numbers selectedOdds against winning
15.63-1
Payout
11-1
Three numbers selectedOdds against any win
5.55-1
Odds against top win
71.07-1
Payout for top win
43-1
Four numbers selectedOdds against any win
2.86-1
Odds against top win
325-1
Payout for top win
119-1
Five numbers selectedOdds against any win
9.34-1
Odds against top win
1,549-1
Payout for top win
639-1
Six numbers selectedOdds against any win
5.19-1
Odds against top win
7,752-1
Payout for top win
1,659-1
Seven numbers selectedOdds against any win
3.23-1
Odds against top win
40,978-1
Payout for top win
*5000-1
Eight numbers selectedOdds against any win
8.77-1
Odds against top win
230,114-1
Payout for top win
*20,000-1
Nine numbers selectedOdds against any win
5.53-1
Odds against top win
1,380,686-1
Payout for top win
*100,000-1
Ten numbers selectedOdds against any win
14.47-1
Odds against top win
8,911,702-1
Payout for top win
*1,000,000-1
*Minimum prize of a jackpot pool. Figures quoted are an extract
from an article which recently appeared in a major Australian
newspaper.
Something Interesting…
From the time keno commenced at Jupiter’s Casino on the Gold
Coast it took 12 years for someone to win the 10/10 jackpot.
The winning numbers were 31, 32, 33, 34, 35, 36, 37, 38, 39 and
40.
Most people would believe that the odds of a string of ten
numbers such as these being drawn would be astronomical, but in truth
the odds are exactly the same as those of any other ten numbers being
drawn: 8,911,702-1
An example of a basic keno system
The basic principal behind a reduced system is to simply take
more numbers than your target number and then mathematically reduce
them to equal your target number.
In Keno your target number can be anything from a spot one to a
spot fifteen because you have the choice of which sized spot you’ll
bet on.
Let’s take a look at the rules and an example to see if we can’t
improve your chances of winning.
Rules For Playing Reduced Systems
1. Select six numbers between one and eighty and place them in
the selections boxes at the top of the chart. As an example we’ll say
that you’ve chosen numbers: 13, 27, 28, 33, 41 and 79.
2. Copy your six selections vertically down the chart into the
boxes without any crosses [XX] in them. You are only permitted to
place your numbers in the open boxes in each plan: [XX]
3. Transfer the four numbers on each ticket line to a standard
keno entry form. You’ll end up with three tickets of four numbers
each.
Below is an example of how a reduced systems looks prior to being
filled in with your selections.
6 to 4 Reduced System = 3 Tickets
Selections[ ][ ][ ][ ][ ][XX]Ticket 1.[ ][ ][XX][ ][
][XX]Ticket 2.[ ][XX][ ][XX][ ][ ]Ticket 3.[XX][ ][ ][ ][XX][
]
Now, let’s fill this system in for you so you can see just how
easy it is to use an exciting and professional reduced system. Don’t
forget that the numbers we’ve chosen for you are: 13, 27, 28, 33, 41
and 79.
6 to 4 Reduced System = 3 Tickets
Selections[13][27][28][33][41][79]Ticket
1.[13][27][XX][33][41][XX]Ticket 2.[13][XX][28][XX][41][79]Ticket
3.[XX][27][28][33][XX][79]
In the above example the numbers you would transfer to each keno
entry ticket would be as follows:
Ticket 1. 13, 27, 33, 41. Ticket 2. 13, 28, 41, 79. Ticket 3. 27,
28, 33, 79.
At a cost of $1 for each ticket your total cost to play one game
using this particular system would be $3. For an outlay of $3 you
have three chances of snaring all four numbers on one ticket. A four
number keno win usually pays $119 so it’s not a bad result for an
outlay of only $3 if your numbers happen to come out!
In the previous example you’ll find that if all six of your
selections are drawn you’ll have three winning keno tickets of four
numbers each. The result of three four spot wins would be three times
$119 which makes a total of $357. $357 collected on one game is a
pretty good result for an outlay of only $3.
Five winning numbers among your six selections guarantees one
four number win and two three number wins.
Four winning numbers among your six selections will provide a
minimum of two three number wins plus one two number win. Naturally
you also have three chances at a four number win.
Three winning numbers among your six selections will provide a
minimum of two two number wins plus three chances of a three number
win.
Two winning numbers among your six selections will provide a
minimum of one two number win with the chance of another two number
win.
Important
Some Clubs and Casinos may not pay a two number win so check it
out before you enter your tickets.
You now have a basic example of how powerful a reduced keno
systems can be.
Lotto System Rules
1. Place your eight selections in the “selections boxes” at the
top of the plan. 2. Copy your selections down each column into the
open boxes only [ ]. 3. Transfer the numbers on each Ticket line to
a standard lotto or keno entry coupon. The result will be four game
squares or tickets of six numbers each.
Example Only
-Please feel free to choose your own numbers-
8 to 6 Reduced Lotto System
Selections Ticket 1 Ticket 2 Ticket 3 Ticket 4
[13][19][22][27][28][38][40][41] [13][19][22][xx][28][38][40][xx]
[13][19][xx][27][xx][38][40][41] [13][xx][22][27][28][xx][40][41]
[xx][19][22][27][28][38][xx][41]
In the above example you’ll find that the numbers to be
transferred to each ticket or game square on a standard lotto or keno
coupon are as follows: Game square or ticket 1 – 13, 19, 22, 28, 38,
40 Game square or ticket 2 – 13, 19, 27, 38, 40, 41 Game square or
ticket 3 – 13, 22, 27, 28, 40, 41 Game square or ticket 4 – 19, 22,
27, 28, 38, 41
Now It’s Your Turn
Place your eight selections in the “selections boxes” at the top
of the following plan and then follow the rules as previously
described. Good luck.
8 to 6 Reduced Lotto System
Selections Ticket 1 Ticket 2 Ticket 3 Ticket 4
[xx][ ][ ][ ][ ][ ][xx][ ] [ ][ ][ ][xx][ ][
][ ][xx] [ ][ ][xx][ ][xx][ ][ ][ ] [ ][xx][ ][
][ ][xx][ ][ ] [xx][ ][ ][ ][ ][ ][xx][ ]
This reduced system doesn’t cover every possible combination of
numbers and that’s why it costs less to play.
Roulette System
This is a very easy system to work although its principals will
probably go against everything you’ve ever read about betting.
You will only be betting on the colours of Red and Black when
playing this system. A win on either of these colours pays even money
or 1/1. In the following example we will bet in $1.00 units although
a unit may be any amount you can afford, just as long as it doesn’t
go over the table limit.
Before moving on to Step 1, watch a few games and don’t start
playing until the Red has not spun up for three games in a row. You
may of course also apply these same rules to the Black, but for ease
of explanation we will assume that the red is what we are betting on
this time.
Step 1. Place a $1.00 bet on Red. If you win stop playing the
system. If you lose move on to Step 2.
Step 2. Place a $2.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you have recovered all of your bets and broken
even, so go back to Step 1 and start again. If Black is the winner
you have only recovered half of your total bets so you will need to
move on to Step 3.
Step 3. Place a $4.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you will be winning $1.00 over the series of games
so stop playing the system. If Black is the winner you will be losing
$5.00 over the series of games so move on to Step 4.
Step 4. Place an $8.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you will be winning $2.00 over the series of games
so stop playing the system. If Black is the winner you will be losing
$12.00 over the series of games so move on to Step 5.
Step 5. Place a $16.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you will be winning $3.00 over the series of games
so stop playing the system. If Black is the winner you will be losing
$27.00 over the series of games so move on to Step 6.
Step 6. Place a $32.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you will be winning $4.00 over the series of games
so stop playing the system. If Black is the winner you will be losing
$58.00 over the series of games so move on to Step 6.
Step 7. Place a $64.00 bet on Red and a $1.00 bet on Black. If
Red is the winner you will be winning $5.00 over the series of games
so stop playing the system. If Black is the winner you will be losing
$133.00 over the series of games and will have suffered this loss due
to the Black winning ten games straight. This is highly unlikely to
occur although it is a possibility.
Footnote: Should 0 or 00 spin up during the series in which you
are playing, treat it a win to Black for your next bet on Red, and
double your next bet on Black to recover the loss of the previous
game.
Your aim by playing this way is to get the Red to spin up once
only in ten spins of the roulette wheel. Remember that you don’t
start playing until the Red has missed spinning up for three games
which gives it seven more chances to spin up.
Here is a profit and loss summary of the spins for each Step when
you bet along the lines outlined above. You can see from the
following results that except for Step 2, you will be a winner
anytime that the Red spins up during this series of games. Also
remember that a betting unit can be more than $1.00.
Step 1. Win $1.00 Step 2. Break Even Step 3. Win $1.00 Step 4.
Win $2.00 Step 5. Win $3.00 Step 6. Win $4.00 Step 7. Win $5.00
Slot Machines?
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